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System shock 1 obj exports
System shock 1 obj exports












system shock 1 obj exports

Magic traps are often set to go off when a creature enters an area or touches an object. Common triggers include stepping on a pressure plate or a false section of floor, pulling a trip wire, turning a doorknob, and using the wrong key in a lock. Triggering a TrapMost traps are triggered when a creature goes somewhere or touches something that the trap’s creator wanted to protect. Traps in PlayWhen adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or avoid it. Spell traps are spells such as glyph of warding and symbol that function as traps. Magical device traps initiate spell effects when activated. Magic traps are either magical device traps or spell traps. Mechanical traps include pits, arrow traps, falling blocks, water-filled rooms, whirling blades, and anything else that depends on a mechanism to operate.

system shock 1 obj exports system shock 1 obj exports

In a fantasy game, unwary adventurers can fall to their deaths, be burned alive, or fall under a fusillade of poisoned darts.Ī trap can be either mechanical or magical in nature. A net hidden among the trees might drop on travelers who pass underneath. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone.














System shock 1 obj exports